Tag Archives: TheSpace.org

Celebrating the digital, part 2 — new directions

Earlier this week I posted a piece about three recent digital Shakespeare anniversaries — the 6-month anniversary of this blog, the 5-year anniversary of NTLive, and the 1-year anniversary of the RSC and Google+’s A Midsummer Night’s Dreaming. Today I want to follow that up with some discussion of the recent re-launch of the digital arts site TheSpace.org, and the possible new avenues it may open up for online creativity and performance.

Originally developed as a pop-up site for the digital side of the 2012 Cultural Olympiad, The Space returned last week as a new and more permanent gallery for the digital arts in the UK. While the old Space included a wide range of digital offerings, including the free streaming of recordings of 37  Globe to Globe Shakespeare productions, we are told that the new Space will leave broadcasting initiatives to BBC Arts Online and will instead turn its focus to more radical engagements with creative form. That means content that is more like Midsummer Night’s Dreaming and less like Globe to Globe streaming, as demonstrated by the kind of work generated by the #hackthespace all-night opening event at the Tate Modern last weekend.

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Hackers hacking. #hackthespace

While the new version of the site is still young and content is in the process of being developed, there are a few initial offerings that caught my eye. The most high-profile piece featured in the new Space was an iPad drawing from David Hockney of a lily against a mauve background. I say was because in the process of writing this post I realized that the lily, titled ‘1062’, has been taken down, and all the links to the Telegraph coverage of it are now mysteriously broken (to be fair, The Space responded to my tweet below saying that the Hockney was a a special and time-limited offering just for the launch). At the moment the drawing can still be seen in this Channel 4 story about the new Space, about halfway down the page. A couple of things about the work really interest me — first, the title, which to some extent highlights the potentially mechanized status of digital art (especially considering the fact that Hockney, unlike some artists, doesn’t tend to use numerical titles for his paintings), and second, the fact that the ‘drawing’ is actually an animation that allows you to watch the composition of the flower from start to finish. For me the work was much more interesting for the insight it gave into Hockney’s process, and I’d be interested to know if the 2-minutes’ worth of animation was in real-time or sped up. How long does it take to create a piece of digital art?

Leaving the question of the disappearing Hockney aside, the other work on the new Space that most interests me is a theatre piece called Longitude. Written by Tim Wright, one of the creatives behind the RSC’s 2010 digital experiment, Such Tweet SorrowLongitude uses Google Hangouts (as did Midsummer Night’s Dreaming) to broadcast three 20-minute episodes of a new play about global climate change and water shortage. It’s fashioned as a thriller, set in a near future that sees ocean levels rising, weather patterns intensifying, and clean water disappearing. The action connects actors in Lagos, Barcelona, and London, roughly all on the same longitude line, as they communicate with each other about a dodgy water deal that seems destined to go wrong. There’s still one more episode to go on 23 June at 6pm GMT, with a Q&A to follow, and episodes 1 and 2 can be watched online in the meantime (see ep. 1 below).

I’ll be interested to know more about the logistics of the performance, specifically how the live action and broadcasting is coordinated, since I had initially assumed it was pre-recorded based on cued technical break-ups in some of the video conferencing that were part of the dramatic action. With Auslander fresh in my mind I’m also interested in how the production’s liveness, a feature emphasized in its promotion on Twitter and The Space, might contribute to its status as theatre rather than television, film, or something altogether new. In any case it’s a really interesting example of possible new directions for digital performance, and the fact that it’s also partly commissioned by LIFT (the London International Festival of Theatre) points towards a growing and more widespread interest in what the digital, in all its infinite variety, may have to offer the performing arts today.

So lots to celebrate, I’d say, and much to look forward to. While I think that it’s right that we question the remit and scope of the so-called ‘digital’, and that we push ourselves to define how we’re using it in different contexts (a point discussed in part 1 of this post), I also think it’s important to allow it space to range somewhat wildly across form and platform, and to see what happens. By ‘what happens’ I mean not only what creative artists and producers come up with, but also how audiences of all different  digital competencies engage with and use it. And it looks like we’ll have more opportunity for this in the near future — just yesterday The Space announced a competition for £20,000 of seed money for the UK company that submits the most promising proposal for a new work of digital theatre. So stay tuned.

Image by kind permission of the Ironbridge Gorge Museum Trust. Core by Kurt Hentschläger, A digital installation commissioned by the Ironbridge Gorge Museum Trust, with support from Arts Council England as part of the London 2012 Cultural Olympiad.
The new face of digital theatre?

Digital Shakespeare and Festive Time

Next week I’m off to a conference in Paris marking the 450th anniversary of Shakespeare’s birth. I’ll be participating in a seminar on Shakespeare, festivals, and festivity, with my contribution focusing on the place of digital celebration and outreach within Shakespeare festivals. The post below sets out some of the questions I hope to raise concerning the nature of ‘the festival’ and that of ‘the digital’, and how these entities overlap, if at all. Time, synchronicity, boundedness, focus, and togetherness are all key issues in this discussion, I think, and I’m eager to find out where we might get with them as a group.

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In his introduction to the 1987 collection Time out of Time: Essays on the Festival, the anthropologist Alessandro Falassi writes that festival environments are centrally defined by three factors: ‘time, space, and action’. Time, in the sense of normal, mundane time disrupted and suspended; space, in the sense of either everyday or, conversely, rarely used spaces claimed for collective festival activity; and action, in the sense of the intensification of special activities such as prayers, performances, or feasts not typically a part of daily life. Falassi suggests that when these three things come together, normal life ‘is modified by a gradual or sudden interruption that introduces “time out of time,” a special temporal dimension devoted to special activities’.

My question for this seminar on ‘Shakespearean Festivals in the Twenty-first Century’ is what might such a definition of festivity, and in particular its valuing of ‘time out of time’, mean for the growing use of digital connectivity and communication within Shakespearean festival settings? Do digital initiatives help enhance festive experience by allowing it to be extended in real-time to audiences otherwise cut off from the festival site (a corollary being televised sports events such as the World Cup or music events such as Glastonbury)? Or do they actually undermine festivity by disrupting the specificity and boundedness of time, place, and action upon which festivals depend, producing a more mundane experience of “time within time” – that is, an only partially festive experience mixed into the normal, digitally inflected rhythms of daily life?

How we answer such questions will depend at least in part on our own understanding and experience of digital technology, I think, and the role it plays for us in our day-to-day existence. In his recent book, The Emergence of the Digital Humanities (2014) (discussed earlier this year on this blog), the literary scholar Steven E. Jones argues that the entity once known as ‘cyberspace’ has finally ‘everted’, meaning that what was once imagined as an esoterically high-tech, completely immersive otherspace has transitioned into a more integrated, ubiquitous, and layered form of ‘mixed reality’ – or, as sociologist Nathan Jurgenson prefers to put it, a kind of ‘augmented reality’. ‘People are enmeshing their physical and digital selves to the point where the distinction [between them] is becoming increasingly irrelevant’, Jurgenson writes, and while Jones largely agrees, he also suggests that significant differences between digital and non-digital ways of being still persist, resulting in the increasingly common ‘paradox of living in two worlds at once’.

My interest is in how festival settings, with their unusual emphasis on time and presence – or, to put it another way, on ‘being there’ – have the potential to intensify this paradox of dual-citizenship, and to foreground the questions it raises about physically situated versus digitally mediated ways of being. Can a truly festive atmosphere emerge from a digital performance, or indeed from a digital conversation surrounding a ‘live’ performance? What kind of experience, for instance, is produced by a Twitter exchange around a shared festival hashtag, or the live-broadcasting of a festival performance, and can these kinds of activities be seen as festive in any way?

My working hypothesis is that digital modes of performance and engagement can effectively enhance and extend festivity, but that they don’t naturally do so, mainly because we tend to use them to evade the experience of boundedness and to promote the ability to be in multiple places at once. If, as Roger D. Abrahams suggests, ‘festivals seize on open spots and playfully enclose them,’ digital activity tends to do the opposite, seizing on existing, content-rich spots and fragmenting, layering, disassociating, and dispersing them. The challenge for festival organizers interested in harnessing the power of digital tools, then, is in finding ways of resisting this tendency, and of enabling a more focused, bounded, and ‘present’ form of engagement among digital festival-goers.

There are countless examples of digital activity within Shakespeare festival celebration that we might use to work through such issues, and I’ll be interested to hear about the different digital initiatives other members of the seminar have come into contact with through their own work on Shakespeare festivals around the world. For my own part, my research with Paul Prescott and Paul Edmondson on the Shakespearean celebrations that were a part of the London 2012 Olympics (documented in www.yearofshakespeare.com and A Year of Shakespeare: Reliving the World Shakespeare Festival, 2013) has prompted me to pay special attention to the digital activity and experimentation that took place within and around the Shakespearean events planned as a part of that Olympic year. These events included the Royal Shakespeare Company’s World Shakespeare Festival, the Globe’s Globe to Globe Festival, the BBC’s Hollow Crown series, and also the Olympic and Paralympic Ceremonies themselves, since three of them featured Shakespearean material.

Some notable digital initiatives arising from these events (both planned and otherwise) included the making of 36 of the Globe to Globe productions freely available online during the summer of 2012 on the ‘pop-up’ arts site TheSpace.org; the web-streaming of I, Cinna, Tim Crouch’s adaptation of Julius Caesar for the RSC, to schools across the UK; the creation of MyShakespeare (myshakespeare.rsc.org.uk), a gallery of digital work inspired by Shakespeare and hosted by the RSC; the creation of the Hollow Crown Fans Twitter group (@hollowcrownfans), currently 8,000+ members strong and growing; and the many online conversations that took place around all of these events through discussion boards and social media. In our seminar I’d like to offer some thoughts about a few of these examples of Shakespearean digital festivity, both as a way of exploring the nature of the festival itself as well as the relationship of the digital to it.

References

Abrahams, Roger D. ‘An American Vocabulary of Celebrations.’ In Time out of Time: Essays on the Festival, ed. Alessandro Falassi. Albuquerque: University of New Mexico Press, 1987. 175-183.

Falassi, Alessandro. ‘Festival: Definition and Morphology.’ In Time out of Time: Essays on the Festival, ed. Alessandro Falassi. Albuquerque: University of New Mexico Press, 1987. 1-10. [PDF currently available online at http://bit.ly/1m02RRR]

Jones, Steven E. The Emergence of the Digital Humanities. New York: Routledge, 2014.

Jurgenson, Nathan. ‘Amber Case: Cyborg Anthropologist (a critique).’ Cyborgology blog. 10 February 2011. http://thesocietypages.org/cyborgology/2011/02/10/amber-case-cyborg-anthropologist-a-critique/

—–. ‘Digital Dualism versus Augmented Reality.’ Cyborgology blog. 24 February 2011. http://thesocietypages.org/cyborgology/2011/02/24/digital-dualism-versus-augmented-reality/