This month I’m in residence at the Folger Shakespeare Library in Washington, DC, home to the largest dedicated collection of Shakespeare-related materials in the world. I’m in heaven!
My focus during my time here is on the pre-history of digital Shakespeares — that is, the kinds of stage technologies that pre-date the proliferation of digital adaptations in the twenty-first century. This means that I’ve been looking at programmes from productions like Robert Lepage’s Elsinore, and also ogling over photos of Richard Burton & co. in their groundbreaking ‘Electronovision’ Hamlet in 1964, which used new film technology to live-record their Broadway production and then show it in cinemas across America. Here’s one explanatory diagram of the technical set-up:
More than anything, though, I’ve been having lots of fun exploring the collection of interactive Shakespeare games that the Folger holds in its vaults. These games have very little to do with technology per se, but their relevance for my project is in the way they invite their players to be active participants in the making of Shakespeare. For me these board games, card games, and book games herald a form of collaborative and participatory Shakespeare-making that we see today in Shakespeare-themed video games, choose-your-own-adventure books, and immersive, interactive theatre productions. In this sense the games constitute an early history of ‘prosuming‘, a concept developed by Alvin Toffler in the 1970s to refer to ‘production by consumers’. In the world of creativity and culture, the term ‘prosumer’ is often linked to instances in which audiences become creative practitioners themselves, helping produce the artistic world of a theatre production, video game, art installation, etc. by playing an active part in it.
Most of the games in the Folger collection are from the nineteenth century, some with very beautiful illustrations, although a couple come from the more recent past. I thought I’d share a few photographs here with notes about how the games work and what I think is most interesting about them…
First up are versions of familiar games like Checkers, Memory, and Go Fish, which use Shakespeare not as a crucial part of the game mechanism but rather as thematic/decorative content. So, for instance, you get a typical checker board from 1864 (Shakespeare’s 300th birthday!) that you play exactly as you would a normal one, but you also get to look at Shakespeare quotes and trivia as you do so. Ditto for the 19c. ‘Shakespeare Game of Concentration’ that you play like Memory. This seems like a Shakespeare-by-osmosis approach to me: you’re playing a familiar game that doesn’t rely on Shakespeare knowledge or appreciation in and of itself, but by using Shakespeare quotes and images as filler it tries to instill that knowledge in the process.
The Go Fish-style game is slightly more complicated for two reasons: first, because although the game mechanism works as usual for Go Fish, with players aiming to collect sets of cards that they search for in the hands of other plays, the literary trivia is more foregrounded, meaning that quotes and facts will be read aloud with frequency and inevitably play a more central role. Second, this game from c.1887 isn’t actually Shakespeare-specific, even though his face graces the box that the cards come in. Rather, it includes ‘familiar quotations’ from several ‘popular authors’ (Milton, Wordsworth, Longfellow), although it must be said that Shakespeare looms large within the deck. Each card contains several quotations in a different order and players work to collect as many complete sets as they can.
Next up are the board games, the earliest of which really only uses Shakespeare in the title: ‘Wallis’s Fashionable Game of the Seven Ages of Human Life’ (c.1814-26). It’s worth mentioning and illustrating though because it is by far the most beautiful of the bunch! Plus I love stage 29 in the timeline: ‘The Bachelor’, entertained by his faithful cat.
The other two board games are the most modern entries in the collection: ‘The Game of Shakespeare’ from 1966, and ‘The Play’s the Thing’ from 2003. Both invite players to collect Shakespeare cards studded with quotes, facts, and illustrations, and to use them to progress towards the finish line.
Related to these modern board games are the trivia-oriented card games that typically focus on Shakespearean quotes and are often explicit in their educational intent. ‘A Study of Shakespeare’ from the Shakespeare Club of Camden, Maine, in 1901 invites players to ask each other trivia questions and to collect the cards that they win. It also includes several endorsements from Shakespeare academics as to its educative value. The Cincinnati Game Company’s 1901 ‘Shakespeare’ seems to work to similar principles, with Shakespeare quotations and illustrations gracing each card in a deck divided into four suits, but, alas, the majority of its game instructions no longer survive (what is left seems to suggest that you can use the deck to play three different games, indicating perhaps that it’s essentially a regular deck of cards that you can use to play rummy, poker, etc.).
But of all these fabulous games, my very favorites are the two that are the most personalized. In ‘Shakespeare the Oracle’, 1892, and ‘Shakespeare’s Mental Photographs’, 1866, players select questions relating to their own lives and loves and then choose a number that produces a Shakespeare quote in answer. Both of these are meant to be party games, I believe, with the main thrill being the experience of revealing bits of personal information about oneself in front of a group of excitable and chirpy friends. Many of the questions have to do with the man or woman of your affection: so, for instance, you might choose the question, ‘What are his personal charms?’, and then select the number 3, from which you would get the reply, ‘His garments are rich, but he wears them not handsomely’. Ouch! While ‘Shakespeare the Oracle’ comes in the format of a series of circular question cards that participants hold, plus the oracle pamphlet from which the most esteemed member of the company reads, ‘Shakespeare’s Mental Photographs’ is potentially a more solitary affair, presenting its questions and quotes in book form.
Whatever shape they come in, though, all of these games have been lots of fun to explore and to attempt to unpuzzle. I’ve attracted lots of curious questions from fellow readers in the process–everyone loves a good game, it seems! Perhaps we can convince the Folger to let us throw a games night, with players in archival white gloves. Or, maybe more realistically, one or two of the older games could be digitized for playing online or through an app. Words with Friends Shakespeare-style, anyone?